Zoats (Warhammer 40,000)

From Multiversal Omnipedia
Jump to: navigation, search

'Zoats are a species that feature in Warhammer 40,000.

Contents

History

The Zoats were an extraterrestrial species that consisted of reptilian four-legged centauroid beings.

It was initially believed that the Zoats were a bio-engineered slave race of bio-constructs developed by the Tyranids. Like other bio-constructs, such as the Genestealers and Grabber-Slashers, the Zoats were thought to had been created to fulfill a particular purpose. In the case of the Zoats, it was to communicate with alien creatures so that they may act as ambassadors and information gatherers.

Although they were a slave race, Zoats occupied important positions within the Hive Fleets, with certain individuals gaining great power. However, Zoats were known to rebel against the Tyranids, though rarely. The rarity of these rebellions was due to the Tyranids secreting a special slave-hormone which suppressed the Zoats' natural sense of independence. Nevertheless, renegade Zoats existed throughout the galaxy, having either broken away from the Hive Fleets or become lost during scouting missions and escaped the influence of the Tyranid slave hormone. Zoats who had broken away were able to develop independent civilizations and even strong psychic powers. Approximately half of renegade and independent Zoats developed psychic powers. Independent Zoat civilizations were very diverse, consisting of small groups isolated from each other on widely scattered planets. (Warhammer 40,000: Rogue Trader)

In M42, Zoats had been all but absent from the galaxy for generations.

Overview

In appearance, Zoats were centauroids with two muscular rear sets of limbs to provide locomotion. The two manipulative and strong frontal limbs that served as a means for them to manipulate tools or wield a variety of weapons. (Warhammer 40,000: Rogue Trader)

Their minds are capable of tremendous leaps of logic and are capable of quickly mastering new language.

Some Zoats may even find themselves employed as mercenaries.

A highly intelligent and technologically advanced species, capable of manipulating other life forms through arcane devices and subtefuge. They used of all manners of bio-technology to survive in diverse environments throughout the galaxy, including augmentations to their metabolic and muscoskeletal systems. Atomospheric breather masks and synthetic organs were also used to enable digestion of alien proteins.

The Zoats relied on bio-technology to survive in diverse environments across the galaxy, using all manner of augmentations to support their metabolic and musculoskeletal systems. From atmospheric breather masks to synthetic organs that enabled the digestion of alien proteins, these diverse enhancements were added to and upgraded throughout a Zoat's long lifespan. The most terrifying of these technologies were the psychic resonators through which the Zoats communicated, allowing them to implant messages directly into the minds of others. Combined with their manipulative talents, these devices enabled Zoats to install themselves as ambassadors, power brokers, and data traders at the lawless frontiers of Imperial space. Even in places where Imperial authority was stronger, Zoats had been known to spread their influence by proxy, weaving webs of coercion until they had given themselves considerable power. (White Dwarf 452)

Members

  • Forerunner :
  • Archivist :

Notes

  • The Zoats were created by Games Workshop and featured in the setting of the Warhammer 40,000 universe.
  • They were first introduced in the original Warhammer 40,000 Rogue Trader rulebook as a slave race of the Tyranids and were available as mercenaries in Eldar pirate groups.
  • Zoats proved to be unpopular among the fans where they were discontinued by the game's second edition and their in-game extinction was revised by the third edition.
  • The Zoats were brought back into the lore in the game Warhammer Quest: Blackstone Fortress.

Appearances

  • Rogue Trader:
  • Warhammer 40,000:

External Links

This article is a stub. You can help Multiversal Omnipedia by expanding it.

Personal tools
Namespaces
Variants
Actions
Navigation
Toolbox