Necromunda (planet)

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Necromunda is a planet that features in Warhammer 40,000.

Contents

History

Necromunda was a Hive World located within the Segmentum Solar of the Imperium of Man within the Milky Way galaxy. It was rumored that long ago the Piscean xenos race were the first to arrive on Necromunda, which at the time still had large oceans. They were said to be both cunning and violent when they viciously resisted Humanity's conquest of Necromunda years later. According to the legends of House Delaque, the Pisceans vanished shortly before Necromunda became consumed by industry and war. The Delaque believe the Pisceans did not leave Necromunda but instead took refuge in the subterranean oceans near the planet's core as Humanity first began to arrive.

Overview

Necromunda has a moon called Juggerata.

Locations on Necromunda included:

  • Hive Primus :
  • Palace of Bones :
  • Hive Secundus :
  • Hive Temenos :
  • Ash Wastes :
  • Ring of Selene :

The hive cities of Necromunda retain the ancient names of the cities and settlements from which they grew. There are several thousand Hives on the planet, some massive and populated by billions, while others are desolate and inhabited only by the dead.

Creatures native to Necromunda included:

  • Blindsnakes :
  • Necromundan Giant Rats :
  • Phyrr Cats :
  • Dustback Helamites :
  • Arthromite Duneskuttlers :
  • Milliasaurs :
  • Scavvies :

Organizations that operated on the planet included:

  • House Cawdor :
  • House Escher :
  • House Delaque :
  • House Goliath :
  • House Orlock :
  • House Van Saar :
  • House Catallus : the House of Masks were one of the seven Noble Houses of Necromunda's Hive Primus, and was once second only to House Helmawr until a civil war divided the House. In battle, House Catallus operates a variety of specialized warriors including Masked Killers, who are noblemen and women with a skill for flamboyant killing that were often aided by Mindfrayed, howling horrors that act as their attack dogs.
  • Palanite Enforcers :
  • Redemption Cult :
  • Merchants Guild :
    • Water Guild :
    • Electro Guild :
    • Corpse Guild :
  • Ironhead Squats :
  • Psi-Syndica :
  • Ash Wastes Nomads :
  • Corpse Grinder Cult :

The Executioner Families were ancient and feared Necromunda family bloodlines, that were created to mete out justice on the Hive World for Planetary Governor Helmawr. Each were descended from a single legendary assassin or hunter and their members were all known to have the highest pedigree of murderers. Some decedents of the Executioner Families, had gone on to form infamous Venators bounty hunting gangs.

Like most Hive Worlds, Necromunda is home to huge amounts of crime. It might appear that large swathes of Necromunda are anarchic and lawless. This, however, is not true. Necromunda exists only because of its adherence to an ancient canon of rules laid down by the first true lords of the Helmawr line. These know now that if Necromunda is to survive, it must be allowed to war with itself. The Great Web of Necromunda must remain intact, facilitating the murderous competition that drives the houses to ever greater heights of productivity while at the same time, inter-house conflict is restricted to the proxy wars fought between gangs. But the balance between sanctioned violence and true anarchy is a fine one, preserved by institutions such as the Palanite Enforcers. There are however crimes not ignored by Imperial technologies, such as Heresy or engaging in A.I. research. These crimes are often dealt with the Adeptus Arbites as opposed to local enforcers. Likewise, some are not content to merely rob settlements or Guilder caravans without the benefits of a Clan House blessing. These nefarious souls are the true criminals of Necromunda, and their crimes are crimes not against the decency or morality of human existence but against the absolute authority of the Houses themselves.

Inhabitants

  • Cinderak Helmawr :
  • Hyrodo Helmawr :
  • Targan Helmawr III :
  • Voss Helmawr :
  • Dagorn Helmawr :
  • Marius Helmawr :
  • Haera Astaria Vorterra Helmawr :
  • Kal Jerico :
  • Yolanda Catallus :
  • Slate Merdena :
  • Gor Half-Horn : a Necromundan Beastman bounty hunter who offered his service in Hive Primus. No one knew where the mysterious Gor came from or how a Mutant was able to attain a bounty hunter license.
  • Abomination of Badzone 12 :

Notes

  • Necromunda was created by Games Workshop where it featured in the setting of the Warhammer 40,000 universe.

In other media

Video games

  • In Necromunda: Underhive Wars, Necromunda featured in the setting of the tactical role-playing video game. Three playable factions were present in the game which included House Escher, House Goliath, and House Orlock.
  • In Necromunda: Hired Gun, Necromunda featured in the setting of the first-person shooter video game. The plot was based around the Hired Gun partnering up with two other bounty hunters to find a bounty dubbed the Silver Talon' seeking refuge with the Escher gang. The Hired Gun’s partners were killed and they themselves were ambushed by the Silver Talon before being rescued by Kal Jericho, who had the Hired Gun implanted with a cranial cybernetic by the Rogue Doc Malacatcheon. Karl Jericho then set the Hired Gun out on the Silver Talon’s trail before tasking him with protection of a Guilder whom the underworld of Necromunda had placed a bounty on. Failing at the Guilder’s protection. the Hired Gun tracked down the Silver Talon who was revealed to be Yelena Catallus.

Appearances

  • Necromunda:

External Links

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