Mys-Tech

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Mys-Tech is a company that features in Marvel Comics.

Contents

History

Mys-Tech

In 987 AD, an arcane cult known as the Sect of Chasidm whose ranks consisted of seven members made a deal with the demon Mephisto, granting them immortality in exchange for a steady supply of souls. Specific quotas and plans were set. (Hell's Angel v1 #1) Mephisto bestowed immortality within the Sect's members. He told them that he could not stop death from stalking the corridors of time, waiting for and wanting them, but that they would not die, no matter however much they wanted to. Each member was made invincible in their own way. (Dark Angel v1 #14) The life forces of the members of the Sect were actually bound to all reality, such that slaying them could destroy everything in existence unless permitted by Mephisto. (Mys-Tech Wars v1 #2) By the 16th century, Wychwood fought Vorin in a ship outside Lisbon and believed him dead at the end of it. (Shadow Riders v1 #2) From the collective evil of the Sect's millennia of malevolence was spawned the Anti-Being, an entity born of negativity and nurtured by negativity. (Dark Angel v1 #10) In Paris, Vorin sold Tyrburn a plague bacillus, which was actually a cure for typhoid. Fortunately for Mys-Tech's debt of souls to Mephisto, Tyburn learned the truth in time and stopped it from being released. (Shadow Riders v1 #2) Over the years the Mys-Tech Board had come to respect the prowess of Black Axe. Shortly before he went into a temporary retirement they did some business with him over an 'overpriced tea-chest in the desert'. (Black Axe v1 #2) In 1945 at Leichenhalle, Crowe as Dr. Kroh was performing reanimation experiments on Nazi soldiers. At the time, Sgt. Nick Fury and his Howling Commandos busted up Kroh's operation, and Fury shot Kroh and left him seemingly dead. (Motormouth v1 #5) By the modern era, the Sect had become the board of the group Mys-Tech, a multi-million dollar military and industrial empire based on a foundation of bio-occult research and development while covertly seeking world domination. (Hell's Angel v1 #1)

To manage their dangerous extra-dimensional operations, the organization established and funded the Warheads, a private division of heavily armed interstellar mercenaries. Utilizing unstable corporate wormhole technology, the company deployed these mercenary squads across the multiverse to systematically plunder alien artifacts, steal exotic magic, and harvest foreign technology to fuel their corporate goals. The corporation's massive logistical footprint expanded dramatically when a highly trained Warheads reconnaissance troop successfully breached a foreign, pan-dimensional wormhole matrix. This aggressive deep-space expedition led the company to secure an invaluable, highly volatile alien power source to feed the board's growing cybernetic and arcane network. (Warheads v1 #1)

Overview

In appearance, the Mys-Tech corporation presented itself as an ultra-modern, legitimate, and highly successful chemical powerhouse that dominated global commercial markets. The organization maintained a polished public image characterized by massive industrial chemical laboratories, high-tech research centers, and a sprawling, highly secure global corporate headquarters located in London, England. Its internal corporate culture was defined by absolute secrecy, corporate hierarchy, and cold scientific calculation that effortlessly blended corporate governance with dark, ritualistic sorcery. The company's hidden physical footprint was anchored by an underground network of high-tech corporate bunkers, glowing wormhole activation chambers, and specialized containment fields built to store dangerous extra-dimensional anomalies. For its elite front-line mercenaries and corporate security forces, the corporation mandated a rugged, futuristic tactical dress code designed for hostile environments. These Warheads operatives wore heavy, high-tech body armor, specialized combat helmets with built-in digital tracking visors, and a variety of heavy-caliber energy firearms. This imposing paramilitary aesthetic served to project absolute corporate dominance and military precision during their aggressive extra-dimensional raids, corporate clean-up tasks, and asset acquisition missions. (Warheads v1 #1)

A pact was struck between the seven members of the Sect of Chasidm and demonic entity known as Mephisto. The pact granted them immortality in exchange for a constant supply of souls, with specific quotas and plans set in place. (Hell's Angel v1 #1) Mephisto fulfilled his end of the bargain, bestowing immortality upon each member of the Sect. He cautioned them that death would still loom over them, persistently lurking in the corridors of time, eager to claim their souls. However, they would be shielded from death's grasp, no matter how much they desired to die. Each member obtained invincibility in their own unique manner. (Dark Angel v1 #14)

The leaders and assets of the Mys-Tech corporation demonstrated a highly advanced fusion of state-of-the-art cybernetics, interdimensional transit logistics, and dark arcane sorcery. The company possessed staggering international resources, enabling them to operate a massive global monopoly while funding clandestine, pan-dimensional paramilitary wings. Their primary offensive and defensive capabilities relied on sophisticated spatial technology, which allowed them to open stable, localized wormholes to instantly transport personnel and heavy weaponry across time and space. The corporation utilized its massive engineering division to construct advanced, heavy-duty tactical battle suits, computerized scanning networks, and high-yield energy weaponry capable of neutralizing superpowered targets. Their specialized field divisions excelled in deep-space asset tracking, alien technology reverse-engineering, and high-level corporate espionage designed to systematically monitor global superpowers. Additionally, the organization demonstrated immense financial and legal leverage, keeping its vast network of mundane chemical facilities fully functional to obscure their deeper supernatural research from public scrutiny. The company also showed an advanced capacity for bio-technological synthesis, combining futuristic computer intelligence with ancient mystical properties to preserve the board's unnatural longevity and enforce absolute control. (Warheads v1 #1)

Members

  • Algernon Crowe :
  • Bronwen Gryffn :
  • Ranulph Haldane :
  • Eadmund Porlock :
  • Brendan Rathcoole :
  • Gudrun Tyburn :
  • Ormond Wychwood :

Notes

  • Mys-Tech was created by John Freeman, Nick Vince, Gary Erskine and John Beeston where they made their first appearance in Warheads v1 #1 (June, 1992).

Appearances

  • Warheads v1: (1992)
  • Hell's Angel v1:

External Links

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