Mortal Realms

From Multiversal Omnipedia
Jump to: navigation, search
The Mortal of Realms.

The Mortal Realms is a dimension that features in Warhammer: Age of Sigmar.

Contents

History

The Mortal Realms

Long ago in the Age of Myth, there were many great kingdoms and empires across all eight realms, encompassing men, duardin, aelves, and many stranger and rarer cultures and peoples. But as time went on, these great civilisations drew covetous looks from the Dark Gods. As the followers of Chaos grew in power, the Age of Myth gave way to the Age of Chaos, and slowly but surely the forces of Order, marshalled under Sigmar's great coalition of gods, the Pantheon of Order, began to give ground. Once the Chaos Gods' Chosen Archaon defeated Sigmar, most of the realms fell under the yoke of Chaos. As Sigmar and his followers as well as refugees from all the realms retreated to Azyr and barred the gates to lick their wounds after their defeat at the Battle of Burning Skies, most who remained turned to the worship and service of the Ruinous Powers through necessity or died for their defiance.

Once the Chaos Gods' Chosen Archaon defeated Sigmar, most of the realms fell under the yoke of Chaos. As Sigmar and his followers as well as refugees from all the realms retreated to Azyr and barred the gates to lick their wounds after their defeat at the Battle of Burning Skies, most who remained turned to the worship and service of the Ruinous Powers through necessity or died for their defiance.

Centuries passed under the dread reign of Chaos. But one day, as bolts of lightning from the blue, Sigmar unleashed his greatest creation: the Stormcast Eternals. These immortal warriors of men, forged on the Anvil of Apotheosis, were the God-King's thunderous response. They fought bitter wars for control of key realmgates, carving out footholds through blood, sweat, and their endless cycle of death and reincarnation. Great cities were founded to protect these gains -- notably the Twin-tailed City of Hammerhal, which is split between the realms of Aqshy and Ghyran by a monolithic realmgate.

Overview

It consisted of eight Mortal Realms, each of which was vast though not quite infinite which encompassed its enormous realmsphere. They formed long ago, cosmic debris and stardust blended with one of the eight fundamental forms of magical energy, and the intrinsic essence of each realm’s dominant magic can be felt to some extent in every grain of sand, every leaf, and every one of its denizens. This power was most diluted at the centre of each realm, and most concentrated at the edges – as travellers journey further out, the more fantastical the phenomena they will encounter, and the more pronounced the magical effects on the body.

Following the destruction of the World-That-Was, the aetheric energy and remnants of physical matter released by the victory of Chaos and the unmaking of that world gathered together into the eight 'realmspheres' that were scattered throughout the Aetheric Void of the Cosmos Arcane. Though separate from each other as entire worlds unto themselves, these realms are still inextricably linked, just as the Winds of Magic are simply separate components of the same unified force of magic.

The realms included:

  • Azyr : the Realm of Heavens, also known as the Celestial Realm, was a glittering realm of glowing palaces ruled by Sigmar and the pinnacle of all the realms. It had many names like the Hearth-Realm or Star-Throne by some Aelves, the Fortress of the Lost or the Peerless Kingdom by many of its human inhabitants and Bastion by the Duardin of the lost Khazalid Empire.
  • Aqshy : the Realm of Fire, was a volatile land where raging passions and simmering aggression reigns supreme. It was a realm ever moving that swelled like fire to fill the limits of its Realmsphere. It was also a splintered realm, broken into dozens of continents through the millennia.
  • Chamon : the Realm of Metal, also known as the Lands of Gold was a realm ever in flux, swelling and shrinking with unseen cosmic tides. Its constituent sub-realms do not take the form of a plane or disc, like the other realm, but instead is a series of extremely different sub-realms which drift within the firmament of Chamon, linked by portals and undiscovered mystical bonds. The sub-realms are mutable, changing extremely quick, melding and breaking apart in a slow dance that forces its inhabitants to adapt continuously. Surviving in the Lands of Gold has taught the people of Chamon to adapt and embrace the unknown, with many having learned to take advantage of the fluid nature of the realm, like the oxide-hunters who scrape air and earth for exotic hues, aether-merchants who sift precious metals from the cloud, pirates who sail on craft cultivated from coral and professional beast-hunters who hunt Ferrosaurs.
  • Shyish : the Realm of Death, also known as the Amethyst Realm,
  • Ghyran : the Realm of Life, also known as the Jade Kingdoms,
  • Hysh : the Realm of Light
  • Ghur : the Realm of Beasts
  • Chamon : the Realm of Metal, also known as the Lands of Gold, was a realm ever in flux, swelling and shrinking with unseen cosmic tides. Its constituent sub-realms do not take the form of a plane or disc, like the other realm, but instead is a series of extremely different sub-realms which drift within the firmament of Chamon, linked by portals and undiscovered mystical bonds.
  • Ulgu : the Realm of Shadow

The Mortal Realms are all individually contained, separate domains floating in the void, but it is perfectly possible to travel between them through realmgates. These strange portals date back to the Age of Myth, and allow for near-instantaneous – and often quite risky – travel both around a particular realm and between realms. They are vital strategic positions, and entire cities, strongholds, and even civilisations are built around them. The most important nexus of all is the Eightpoints, a central sub-realm connecting all eight realms via colossal Arcways.

Locations within the realms included:

  • Necrotopia :
  • Shu'gohl :
  • Spiral Crux :

Creatures native to the realms included:

  • Dragons :
  • Draconith :
  • Leviadon :
  • Ferrosaurs :

Species native to the realms included:

  • Aelves :
  • Duardin :
  • Freemen :
  • Gholemkind :
  • Orruks :
  • Troggoths :
  • Skaven :
  • Beasts of Chaos :
  • Fimir :
  • Vampires :

While the Mortal Realms were inherently magical, and in many regions absolutely fantastical, they were still 'mortal' – which is to say that people live there, as well as animals and plants.

Organizations that operated within the realms included:

  • Stormcast Eternals :
  • Collegiate Arcane :
  • Kharadron Overlords :
  • Fyreslayers :
  • Lumineth Realm-lords :
  • Daughters of Khaine :
  • Idoneth Deepkin :
  • Sylvaneth :
  • Kruleboyz :
  • Sons of Behemat :
  • Ossiarch Bonereapers :
  • Soulblight Vampires :
  • Nighthaunt :
  • Flesh-eater Courts :
  • Maggotkin of Nurgle :
  • Darkoath :
  • Most Suppurating and Blightsome Order of the Fly :
  • Jade Abbey :

Inhabitants

  • Sigmar :
  • Teclis :
  • Malerion :
  • Morathi :
  • Nagash :
  • Arkhan the Black :
  • Mannfred von Carstein :
  • Neferata :
  • Olynder :
  • Orpheon Katakros :
  • Ushoran :
  • Archaon :
  • Be'lakor :

Notes

  • The Mortal Realms were created by Games Workshop where it featured in the setting of the Warhammer: Age of Sigmar setting.

In other media

Television

Video games

  • In Warhammer Age of Sigmar: Realms of Ruin, the Mortal Realms appeared in the setting of the real-time strategy video game.

Other

Appearances

  • Warhammer: Age of Sigmar:

External Links

This article is a stub. You can help Multiversal Omnipedia by expanding it.

Personal tools
Namespaces
Variants
Actions
Navigation
Toolbox